I think the webpage idea isn't very good - most people will simply 
ignore/dismiss them. I'd rather see "harmless" scripts get directly into the 
python subdirectory of the map repository, while the more controversial ones 
could get into an optional package, available at the same download location as 
the maps or the server. Controversed scripts could also get into 
/maps/python-optional - even if it means people will download some files 
they'll never use, I think that the space overhead is really negligible.

As long as the added functionalities don't disturb the play balance (and are 
not too bugged :)), I think they should get into the maps CVS repository. 
That's exactly what we do when we add new functionalities coded in C, so 
there's no reason to handle this differently. 

-----Original Message-----
From: Nicolas Weeger <[EMAIL PROTECTED]>
To: Crossfire Discussion Mailing List <crossfire@metalforge.org>
Date: Sun, 15 Jan 2006 14:45:42 +0100
Subject: [crossfire] (Python) script distribution

Hello.

There are a few (Python) scripts i'd like to write, to extend Crossfire.
Merely thinking something like a "visit card" system (to let other
players know your level or skill), or something to autorejoin party at
login time.

So I'm wondering where to put those scripts. Should I put them in the
python subdirectory in maps, and assume everyone will want them? Should
we create a new subdirectory with "optional scripts"? Should I put'em on
some web page and let interested people download?
Note that this can in some ways apply to existing scripts (occidental
stuff scripts, for instance).

I'd say either put in python subdir, or create a new subdirectory - it's
the simplest way to distribute things imo.

Nicolas

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