On 01/02/06, Brendan Lally <[EMAIL PROTECTED]> wrote: > On 2/1/06, Alex Schultz <[EMAIL PROTECTED]> wrote: > > Well, IMHO this may not add too much for the player to use, but I can > > see it as something that would add alot of depth to the gameplay. Not > > sure how worth it it would be to do though, as it is indeed alot of > > complication, though I would say it would certainly improve the player > > experience. > > The small ships would be fine I think, as long as they can still > 'attack' each other and have such an event create a 'battle' map, > where there are two ships with all their occupants, plus cannons, etc > to fight each other. (there could then be pirate ships patrolling just > outside the main shipping lanes, and on PVP servers, groups of players > could be pirates themselves).
By seperate map I meant something more along the lines of "pocket dimension" that a large transport will have, without any representation of the surrounding world. Yes, it would add a lot of complexity, so perhaps it would be best to leave that as a possible extension for the transport system in the future, and get a working transport system first. Also, how about setting up shipping routes and roads by placing directors for transport on them? _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire