I dont know how to program this at Python, but it can be something like this (Visual Basic like code):
if playerHitByExplosion(PlayerID) then
castFear()
castConfussion()
doDamageToPlayer(10)
endifcastConfussion()
doDamageToPlayer(10)
Public Sub castFear()
(here goes the general code for Fear effects)
end subPublic Sub CastConfussion()
(code for confussion)
end sub--
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