I dont speak on spells effects in the world. I say effects in the player hitted by the spell.

I dont know how to program this at Python, but it can be something like this (Visual Basic like code):

if playerHitByExplosion(PlayerID) then
castFear()
castConfussion()
doDamageToPlayer(10)
endif

Public Sub castFear()
(here goes the general code for Fear effects)
end sub

Public Sub CastConfussion()
(code for confussion)
end sub

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