I think one way to take care of the maximum enhancements, etc would be
to base it off of the materials.  Make some materials harder to
enhance/morph than others, and cap based on the material.  This also
will provide an explanation for role playing.

--
Andrew Fuchs

_______________________________________________
crossfire mailing list
[email protected]
http://mailman.metalforge.org/mailman/listinfo/crossfire

Reply via email to