> Standardize on 19x19 map size.

Good idea, and scale tiles accordingly otherwise.
Would probably want to make a 16x16, 64x64, and possibly a 128x128
tileset in that case. Or just try to use OpenGL to scale tiles
appropriately.

> Make client fullscreen.

I have mixed feelings about this one. I would run it windowed, but I
know for a fact that many Windows-using people expect a full screen
app from a "game" they would consider playing. I experimented on some
Windows users and a private server a few months back, and they all
wanted full screen and preferred gtk-v1 client, as it could display
more information to the user at the same time. So, if the game UI is
"geeky", it is only in the sense that CF uses the OSes standard UI
elements, and users expect shiny UI in a game.

> Improve client UI

>From observing the Windows users I found they liked as much info
displayed as possible, with often needed info in easy to look at
locations, and less often needed info in less easy to look at
locations. Perhaps some often unused inventory tabs could be converted
to a "body" tab, which graphically shows what equipment is worn and
what slots are free? Or a resistances tab that shows slidebars of the
resistances from 0 on a scale between -100 and 100?

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