>What would everyone think of:
>- deciding that eg one outside square translates to eg 20x20 squares inside. 
>There may already be such a measurement, but I'm not sure it's that formal
>
I see little point on forcing a definite inside:outside scale.

>- doing more multisquare (4x3? 6x4?) buildings. This would mean making towns 
>bigger in the bigworld, but at the same time it would make the whole scale 
>more coherent i think
I do agree. The current scale of the buildings is way too tiny to get good 
representations of them (I mean, a shop is no larger than four men - that's a 
really tiny shop :)).

I guess that houses size should look from the outside maps in sync with the 
size of the players. Houses in the 5x5->15x15 size range do not seem too big 
or unrealistic to me. However, given that it would require a lot of changes 
in the maps and archetypes, I guess this should be a 2.0 aim, not a 1.x one.

I also guess the weird footprint of some monsters/buildings would benefit to 
be corrected at the same time (for example, hill giants occupying 1x2 spaces, 
when in fact they are "tall", not "long").

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