>What would everyone think of: >- deciding that eg one outside square translates to eg 20x20 squares inside. >There may already be such a measurement, but I'm not sure it's that formal > I see little point on forcing a definite inside:outside scale.
>- doing more multisquare (4x3? 6x4?) buildings. This would mean making towns >bigger in the bigworld, but at the same time it would make the whole scale >more coherent i think I do agree. The current scale of the buildings is way too tiny to get good representations of them (I mean, a shop is no larger than four men - that's a really tiny shop :)). I guess that houses size should look from the outside maps in sync with the size of the players. Houses in the 5x5->15x15 size range do not seem too big or unrealistic to me. However, given that it would require a lot of changes in the maps and archetypes, I guess this should be a 2.0 aim, not a 1.x one. I also guess the weird footprint of some monsters/buildings would benefit to be corrected at the same time (for example, hill giants occupying 1x2 spaces, when in fact they are "tall", not "long"). _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire