> Check out FIXME_name. They play with only two spells and two prayers > (magic bullet, probe, Cause Light Wounds and Minor Healing since years) > but they have more players than CF.
I assume you mean Daimonin? It's actually a Crossfire fork, for your info :) (many years ago). Apart that, I don't play it, so I can't comment. > The people like good graphics. The gameplay / deep isn't that important > against a pretty look and feel. I think both are important. > You could focus on gameplay, maps and features without improving the > garphics. Ok, will be a nice game for a few players who also like to > play [for example] nethack. And it will be fun for the developers, too. :) > > But you won't reach much players. If you got ideas to find graphists, feel free to express yourself :) IMO, a way to attract graphists is either other graphists, or good gameplay. > That's the point. A 3D game is much more work than 2D - in any cases. > And you have to make a decision, which way you like to go. > > 1) Stay with 2D and improve gameplay / deep. > > 2) 3D game, lot of coding work, and also a lot of design work, new maps > are harder to create, ... I think Crossfire is a 2D game, with a weird perspective :) I'd rather see nice 2D graphism, and maybe an isometric 3d faceset - but we need graphists :) > So you like to stay on a 2D map? For 3D you need to change every map > anyway... > > If you ask me, I would say the first question of all should be: Stay > with 2D or implement 3D? See previous comment :) Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref de l'aléatoire !]
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