Mark Wedel wrote: > One thought here might be to do something similar to what was done with the > voting for versioning control system. Use a form of selective voting, open > it > up to everyone, but categorize the different vote takers, eg, developers, > testers, players. > > thus, if developers vote foo as #1, and bar as #4, and players vote bar as > #4 > but foo as #5, but both developers and players vote qubit as #2, then maybe > qubit is done instead, as it has general support from both sides. > > I agree that we want the players involved. I just think that if the > players > drove the process, things may not work. I expect that there are a lot more > players than developers, so their votes if taken individually could swamp the > results (if only 25% of the players agreed on something, that could still be > more votes than all the developers if they agreed on a single thing). > > So I'd probably say now that the vote should be open to everyone, but the > person running the vote (most likely me) can weigh the input from different > groups of people in different ways. Probably one list of preferences from > developers, and another from non developers, and hope something on that list > coincides. One thought about this, if we want a decent amount of player involvement, there should probably be a web-based system (integrated with forum logins or wiki logins?), or in-game system, to collect votes. If this is agreed on I could see if I could quickly get something together as it should be very trivial to code something simple for this task.
Alex Schultz _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire