Lalo Martins wrote: > What I think we need is a "world editor". [...] > Ideally, I'd like an UI on at least the magicmap scale, maybe farther, > where I can lay mountains, rivers, forests, marshes, sea/land, and > preferably copy large chunks right out of an older map (say, Lone > Town) and paste into the world.
Some of the features I plan to add to the editor: - Allow to shrink the map window. This affects only the map window but still allows all edit operations. I think this will help editing (untiled) maps that are (much) larger than the available screen space. - Add tiling support to map windows. That is, seamlessly display tiled map files in the map window. Though, don't expect these features to be implemented too soon since there are still a few unsolved issues. For example: loading all 900 world map files into the editor would need about 1.3GB RAM. This is way too much. OTOH, limiting the zoom feature to less then the whole world map seems not correct to me... > Also control elevation by hand, using an interface similar to map > editors in god games (eg, Sim City). For now, the editor mostly ignores elevation values. It tries to retain the elevation values when editing the map but I didn't add more support since I don't think elevation values are a sensible feature. (OK, I'll stop now because it's not the weather discussion...) > And define things like regions right there, too. If you think the editor needs improvements, feel free to add your ideas to https://sourceforge.net/tracker/?group_id=166996&atid=841185 I do not promise to implement all features, but not knowing about a feature, I cannot implement it. > If someone wants to pursue that, either as a separate tool or a mode > for the new editor, I'd be happy to contribute, although I don't know > where to start if I were to write it myself. Generally speaking, I think almost all tools for map editing should be included into the editor. This makes it much easier for users to use them (no need to install yet another application/library/whatever and the feature is easily accessible though menus). It also makes it easier to maintain them (for the same reason). Also, the editor's code base now has reached a state to allow adding new features without breaking too much existing features. Andreas _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire