> I agree that in principle, most of the classes and races should be > about equal in power/balance. A certain race/class shouldn't always be > the best to play. And in broad terms, fighters and spell casters should > be about equal.
Agreed and an Nth level fighter should be better in melee than an Nth sorcerer - if we keep the class distinctions. If not, Nth level member of warrior's guild should be better in melee than Nth level member of wizards' guild. One question, though: do we need the overall level at all? We could bind HP, dragon abilities etc to the relevant skill level or, in case of dragon abilities and such that are not related to any skill, to the highest skill level. (If highest skill level is pyromancy when dragon eats the ancient elemental residue, we track pyro as long as it is highest. If clawing exceeds it, we switch to trackin clawing, but do NOT forget how many levels the dragon had already gained in pyro.) I especially like the idea that the accuracy of melee and missile weapons would increase with the relevant skill. Perhaps AC could also increase (and really, we should change this to "higher better"; the lower better system is a D&D relic), when "evading attacks" skill improves? > However, I don't think all races/classes have to be equal. I know in > the past, certain races were made available, but made available as > 'challenge' classes, for lack of better term For those players who > have played a lot, you can now play this other race for a different > experience, as well as something a bit more challenging. Agreed here as well. The "balance" I was referring to, is just that there should be some point in playing all races/classes. If it's harder in the beginning, it should be more rewarding in the end. For example, fireborns are immune to fire, very magical, but fear cold and are physically weak - this is about what the game tells in character selection phase. I think this should mean that fireborns make better spell casters than any race which is not "very magical", but on the other hand they should never be able to carry as much loot as a troll. If, furthermore, we want to keep some races more challenging, like fireborns really are, that's ok, as long as there is some in-game reward for it as well (like dragon immunities or fireborns being the best spellcasters possible). Hard to play means you must be more careful, think more beforehand and so on, but I do not think just thinking and being careful are goals for our players, the in-game rewards are. -Juha -- ----------------------------------------------- | Juha Jäykkä, [EMAIL PROTECTED] | | home: http://www.utu.fi/~juolja/ | -----------------------------------------------
signature.asc
Description: PGP signature
_______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire