Nicolas Weeger wrote: >> As an add-on to that, I'd still like to see a quest management system >> that also provides rewards in exp or spells or the like, so that the only >> way to get that isn't by killing monsters (this can also be done now just >> by updating maps). > > Yet again I'll remind you: YOU CAN ALREADY GIVE EXPERIENCE FOR SOME EVENTS > See http://wiki.metalforge.net/doku.php/dev_todo:experience_rewarder > But of course no one is actually using it, not like it's useful is it
Yes - I know about that - but there isn't any mechanism to actually manage quests in any way. What quests is my character working on? Status of those quests (granted, vast majority of crossfire quests are simple quests - you get the quest, go out and do some single item, and return for reward). Better quests are more sophisticated - several steps to go through before completing it. The experience rewarder is a piece of good quests that is done - but still nothing there to manage/track quests. A problem I think this results in is very linear/directed gameplay - once I learn about something, I'm going to go off and do it, because I don't otherwise have a good way to track different things (other than copying them to out of game mechanisms). I remember a quest management system was written, and then removed with something better to replace it. That better thing to replace it hasn't shown up yet. And I think that would be one of those things to improve gameplay, which is what started this discussion. _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire