> 4) could also have competing quests. Maybe half a dozen different folks > want the goblin king killed. Player has to decide which one he really goes > for (an example here could be that basically all the different classes > (skills) want him killed and give some form of exp reward or maybe > something different. In this way, every class can get something from it - > do you want that fighter experience of praying experience. Sort of > counters the problem I mentioned above with only healers having quests for > exp. This also helps out the problem where in a sense, you don't have to > write as many quests - a bunch of quests could use the same maps.
This sounds excellent. There is a big problem in 1.x giving mainly weapons as
quest rewards. The above would both help that AND help keeping map-making
work at a sane level. There should be some way of handling parties, though,
in this case. And also perhaps a way to prevent the magic-using class from
getting the basher reward. Perhaps most quests would be given out by
guilds/kings/temples/<insert_your_favourite> and they might not accept you
since you "are too low in bashing level/have too little reputation/are of
wrong religion/pick your favourite again".
-Juha
--
-----------------------------------------------
| Juha Jäykkä, [email protected] |
| home: http://www.utu.fi/~juolja/ |
-----------------------------------------------
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

