> But is the client assembling these images, or have all these images been > pre-assembled on the server (and thus, they are valid images)?
That's one my questions, and something I'm asking other people for opinion :) Two options, server sends all needed faces at the same time ("overlays to the player face") ; or server sends a special face the client knows to be a combination of faces. > If the client is left to do this layering, then somehow, it needs to know > what faces to layer for any given object (typically players, but one could > see reason to add this to monsters). Overlays will be attached to a face in the map2 command, so a specific layer. > From my reading, which could be wrong, it sounds like the server would > have these composite images - thus, the server itself would have a lot > more images, but really no change in the protocol is needed - the server > would just know to use different faces and send those to the client, which > would just display it. That's what I'm thinking about. Server has all images, and looks for correct animations. > For a small number of combinations, that works pretty well. But if you > start to have multiple things you may layer, the combinations multiply up > pretty fast. For example, weapon + armor + aura could be hundreds of new > images (say 5 weapons, 5 armors, and 5 auras = 125). These would all have > to either be images in the arch directory tree, or created during the > collect process. Err no, I see it as 5 weapons, 5 armors, and 5 auras. And they get stacked to produce the final picture. Regards Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire