> One way to work around this is that if a character has an exp loss, and > permanent exp is in place, when they regain it, some of it goes to his > total.
I think perm exp can be used for two goals: - enable even really unskilled or unlucky players to level up even if they die a lot ; in which case increaseing perm xp at each chance is indeed a good idea - be a safety net for players wanting to try dungeons, so that even if they die they aren't too penalized anyway ; in this case I'm not sure increasing perm xp is such a good idea But anyway however this is adjusted, it can be changed later if needed :) Regards Nicoals -- Mon p'tit coin du web - http://nicolas.weeger.org
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