>   One way to work around this is that if a character has an exp loss, and
> permanent exp is in place, when they regain it, some of it goes to his
> total.


I think perm exp can be used for two goals:

- enable even really unskilled or unlucky players to level up even if they die 
a lot ; in which case increaseing perm xp at each chance is indeed a good idea

- be a safety net for players wanting to try dungeons, so that even if they 
die they aren't too penalized anyway ; in this case I'm not sure increasing 
perm xp is such a good idea


But anyway however this is adjusted, it can be changed later if needed :)


Regards



Nicoals
-- 
Mon p'tit coin du web - http://nicolas.weeger.org

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