> I like the idea of being able to assemble or craft items in the game. Which is why it's nice to add more formulae, imo, makes non combat stuff more interesting :)
> Thaumaturgy to assemble lesser gems in to a flawed gem. > > Jeweler skill to cut/polish the flawed gem in to the gem "of > great value", et al. Would be an interesting mix, indeed: 20 diamonds with thaumaturgy => unrefined diamond of great value unrefined with jewelery => diamond of great value same for next "levels". > If graphics are needed, I volunteer to work on that. Thanks for the offer :) Then we'd need, for each gem, 3 new faces: unrefined gem of great value, unrefined gem of exceptional value, unrefined gem of flawless value :) For experience and level, I would say, randomly: - for gem to gem of great value: level 2, exp 1000 - gem of great value to gem of exceptional value: level 6, exp 6000 - gem of exceptional value to gem of flawless value: level 12, exp 12000 Regards Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org
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