Hi there, On 10/30/2013 20:06, Arvid Brodin wrote: > As a new player, I found this to be a usability problem. Everyone knows what > the Control key is, but what's the Run key? I think the reason Shift and Ctrl > were called Fire and Run is that it is possible to rebind them - i.e. if you > want some other key to act as the Run modifier, you could > > 'bind runkey1
I wasn't aware that this "feature" even existed. If it isn't present in the JXClient, I'd say it's safe to take it out. > - and press a key to act as the Run modifier. (Actually I'm not even sure this > worked; I never tried it - and I'm pretty sure it requires the run_on state > to > be kept in the server, since key repeats won't work if you bind Run to, say, > 'r', and press that after the direction key... hmm. So it might be in the way > of better handling of repeating keys.) Probably not, repeating keys should be handled more elegantly. > I realize this change might not be liked by everyone, so feel free to shout > out > in that case (RFC = Request For Comments). But it did seem like a pretty > unique > and not very well advertised feature, so I chanced that it could be removed. You have my vote to take it out. Input from others would be helpful. Thanks, Kevin Zheng _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire