I have all the versions (well, at least going back to the 0.89s I think) on my 
computer and can dig them up at some point.
Note that even XPM mode were color, though for quite a while that existed side 
by side with the XBM mode which were two color.
A question would be what exactly are you looking for in those old versions? The 
retro graphics, old maps, old gameplay, etc?
The old versions did not have a separate client, though I would expect that the 
old server should compile without much difficulty.  I can't recall anything too 
platform specific.  The biggest problem might be deprecated function calls in 
the various libraries.    
-------- Original message --------From: Neil Muller 
<drnlmuller+crossf...@gmail.com> Date: 4/29/2016  22:29  (GMT+01:00) To: 
Crossfire Discussion Mailing List <crossfire@metalforge.org> Subject: Re: 
[crossfire] building very old versions 


On 29 April 2016 at 21:15, Rick Tanner <r...@tanners.org> wrote:
>
> Sounds like you are looking for source code that was in place before
> Crossfire started to use revision control (originally cvs from 1999 to
> 2006, now svn.) So, it is not possible to cvs/svn revert back to the XPM
> days.
>
> Looking back at my collected archive or releases, I don't have anything
> before 0.97.0 -- it was before I became involved with the project.
>
> http://crossfire.real-time.com/download/archive/
>

You can dig up crossfire 0.95 out of the debian archive -
http://archive.debian.org/debian/dists/Debian-2.1/main/source/games/ - which is 
a bit before the start of the sourceforge CVS history.
I'm under the impression that crossfire made it into the FreeBSD releases 
before it got picked up by most of the Linux distributions, so it may be 
possible to pull older versions out of those archives if one is so inclined.

-- 
Neil Muller
drnlmul...@gmail.com

I've got a gmail account. Why haven't I become cool?
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