Face names are unique. The collect script goes through the arch directory,
collecting all the .arc files, .face, etc. It then builds the lib/bmaps file -
if you look there, you will notice that there is no path in it.
That file basically provides a mapping of face name to face number. So if
something uses foobar.111.png, the game looks to see what number it is.
The client does not have the arch directory - rather, the server has a file
with all the faces. When that file is generated, it just collects all the .png
files into one file (for speed) - once again, the path information is not needed.
So for your script, what would probably make sense is to parse the
lib/bmaps.paths - that contains the full path names.
I'm not quite sure how the editor does it.
Also, it is not allowed to use the same face name for 2 different images - I'm
not quite sure what will happen - I think collect may complain, but otherwise,
it may depend on the order the directory tree is walked.
On 06/05/2019 02:21 PM, Bob Tanner wrote:
Trying match a face to the abil_burning_hands.arc and I do not understand the
logic.
$ cat spell/Ability/abil_burning_hands.arc | grep -i face
face spell_burning_hands.111
My python code looks for the face in spell/Ability/spell_burning_hands.111.png
but it’s not there. Manually looking around I find the face in
spell/Cone/spell_burning_hands.base.111.png
Given I have spell/Ability/abil_burning_hands.arc and "face
spell_burning_hands.111" how do I know to look in spell/Cone for
spell_burning_hands.base.111.png?
How does crossfire do this itself?
Take the face and search the filesystem for a match?
---
Bob Tanner <tan...@real-time.com <mailto:tan...@real-time.com>> |
Phone : 952-943-8700
http://www.real-time.com, Linux, macOS | Fax : 952-943-8500
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