Hello.

I've made good progress, with a global skeleton on which to add more files to 
read (right now I read .face & .png files).


Right now, partial collect process takes approx 10s. It'll probably take more 
at the end, 'cause of more file processing.



I'll just freely troll (to vent some frustration :)), but I have to do really 
similar stuff for many structure types (faces, archetypes, treasures, 
artifacts, and probably more), and frankly, I'm really tempted to 
"accidentally" switch to C++ just to reduce that duplicated code by using good 
old std::map<>...



Best regards


Nicolas

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