On 5/30/21 12:44 AM, Nicolas Weeger wrote:
 From what I see, the 2 major points of guilds are:
- having portals to many towns and places in the world - that is probably the
most useful for me
- sharing items between players (or even your own characters)

I think the various crafting benches in guilds are underutilized.

I would also be a fan of moving the entrance to "NetHack in Crossfire" to somewhere in the big world, so that you don't need to be a member of a guild to play.

I think the guild museum is kind of interesting.

In summary, the way I see it, guilds are for having fun playing with other players. I think the main problems with guilds now is that many seem inactive, and it's not easy to join an inactive guild.

I think something worth considering is a mechanism to return inactive guilds to new(er) players, either by some script or by some server policy. What do folks think about this?

On the other hand, private apartments provide:
- buildable areas
- free crafting facilities if you buy the relevant material (or add a
cauldron)

They do lack "safe" item sharing, though.

I'm currently working on a patch that, among other things, would allow players to visit each others' permanent apartments. More on this shortly.

With the addition of the bank's vault plane, this adds some buildable
location, enabling a player to sleep there directly, from anywhere in the
world.

I think the astral vault might have some ramifications to balance, particularly in terms of the usefulness of apartments, that will be difficult to balance.

Should the private apartments have also portals to other places in the world?
Should they be connected once you bought them (so you can jump from Scorn to
Darcap)?

I'm not a big fan of portals, see my response to the other thread.

Regards,
Kevin
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