On 8/1/21 7:46 AM, Preston Crow wrote:
On 2021-08-01 05:15, Nicolas Weeger wrote:
I wonder if instead of setting custom values for items & monsters
on maps, it wouldn't be better to create artifacts (with a 0 chance
of being generated) and use it in maps.
The rationale I can see is that it makes it much easier to balance
items/ monsters (since artifacts will give all available
items/monsters, instead of needing to check all maps for custom
items).
It'll also allow changing items the players possess (which is not
currently possible with custom items).
I think the advantages for balancing outweigh the inconvenience.
It would also help to have a global table of artifacts, so that new
artifacts can be balanced in the context of existing ones.
One limitation though is that artifacts can only have names in the
form "item of artifact", whereas custom items/monsters can have
any custom name.
This is a technical limitation that can be fixed or worked around, for
example, by utilizing the "custom name" field (currently only used for
player-given custom names) or by adding a new field.
I think both the naming restriction and the added complexity of
making custom items in maps makes this a bad idea. For major
end-of-dungeon loot items, I can see it making sense, but not as a
general requirement.
I agree that the tools for editing archetypes are pretty much
non-existent, and the tools for editing custom items (Gridarta) is
pretty easy to use. I don't think this is a reason for not doing this,
but rather, we should focus on improving the tools: either adding this
to CRE, or adding that to Gridarta.
Regards,
Kevin
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