If I attack an NPC by standing next to it and attacking with something
like 'use_skill one' (or applying a sword and shift-arrow in the
direction of the monster), then the NPC will clear the unaggressive flag
and call monster_npc_call_help() to alert nearby monsters. This is in
server/attack.c: hit_player() at about line 2072. If I attack the
monster by running at it, then the code in server/move.c: push_obj() at
about line 481 does not call for help.
Is that intentional?
Also, in mosnter_npc_call_help(), it uses object_set_enemy() but does
not clear the unaggressive flag, which doesn't seem to make the NPCs
move and attack me in my testing.
Is that also intentional?
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