Chromium enabled gpu-rasterization  since chrome 37, and CrossWalk merged this 
change since V9. Please refer: 
http://www.chromium.org/developers/design-documents/chromium-graphics/how-to-get-gpu-rasterization
 . You can add “minimum-scale=1” to the meta viewport to enable 
gpu-rasterization: e.g. <meta name="viewport" content="width=device-width, 
minimum-scale=1.0">.  Can you verify if gpu-rasterization speed up you app? If 
it doesn’t work, could you file a bug as halton said?

From: Crosswalk-help 
[mailto:[email protected]] On Behalf Of Amine 
Bouyarmane
Sent: Monday, March 09, 2015 7:34 PM
To: [email protected]
Subject: [Crosswalk-help] Drop on performance on latest versions?

Hello,

After updating from Xwalk V7 to V10, because of some openSSL issue, I noticed 
that the performance on V7 is much better than the one of the V10.

For example,, the scrolling on V7 is completely smooth, no lag, nothing, it was 
just perfect. But in V10 it's all janky.
I use matrix3D for animations, it's smooth in both cases, but when animating 
multiple objects at the same time, V7 has better performance.
The problem is the same with V9 and the V11 beta.

What's the problem and what's the point? if crosswalk is meant to improve 
performance, how come are the latest version getting this drop on performance?

Thanks in advance for you help.
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