Hi,

My html app uses the mouseup & mouse down event with the constructor
function & an input image.
It use to work fine as per my expectation.

I am use crosswalk webview in my cordova project.

Now as mouseup & mousedown event does not works in android app so same i
have changed to touchstart & touchdown events.

But My touchstart & touchdown events are not working as per expectation.

Here i am binding the touchstart & touchdown events of the input image.
this.canvas is the ID of an input image.


======================== code is something like this
=============================

// create new instance
var button   = new my_func("one");
var button_1 = new my_func("two");



funtion my_func(canvasName)
{

   this.bDisabled = false;

   this.canvas = document.getElementById(canvasName);

   // add event listner
   this.canvas.addEventListener('touchstart',this.onMouseDown);
   this.canvas.addEventListener('touchend',this.onMouseUp);

}


my_func.prototype.onMouseDown = function()
{
    alert('down');
    alert(this.bDisabled);
}


my_func.prototype.onMouseUp = function()
{

    alert('up');
    alert(this.bDisabled);
}

=====================================================

Why alert(this.bdisable) gives output as 'undefined' when input image is
pressed down & up?
Means both the event handlers are not able to detect the variable
this.bDisabled ?

How to bind the events correctly so that event handler will be able to
access the data initialised inside myfun() ?

Please suggest.

Regards,
Dinesh
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