They say that one image is worth thousands of words, so let me show you. Open this picture. This is how it looks. http://i.imgur.com/aioSpTr.png
>From always, if you make games using Construct 2 you would go like this 1. Export for mobiles (Cordova) 2. Set the permission as you see fit, on the 2nd picture 3. Then import the project into XDK 4. If you would like any extra Permissions - you would add them into the "Add Permissions" spot. 5. Most of the time its needless because any plugin you use - creates a corresponding permissions. So if you have a plugin that needs internet or wifi - upon exporting it will get a corresponding Permission automatically. So technically, we all start with a blank, which then the software fills for us automatically. Right now we have the other way around. We setup the permissions in C2, then in XDK. But it doesn't matter as its being overwritten upon Crosswalk export. To further explain the gravity of the situation, imagine such occurrence: You download a free Tetris clone. And when you try to install it, it asks you for permission to: -use your camera -record all audio -access your personal SD card and device settings. Would you install such game? I would ask myself why the heck a freaking tetris wants to watch me, listen to me, record what I am saying and access my mobile hard drive. And then I would just cancel the installation, go back to the provider of such App and rate it low, report it, and warn other people to stay away from this Spyware. We have the chance to setup everything we need, in Construct 2 and XDK. But we have no control over Crosswalk settings, upon the export, at the end is done by XDK, on their servers. So when native programmers can easily get rid of troublesome permissions - we have no such option. And we have to "Hack" our own games to change anything :( I really don't think it should be that way. But I am pretty sure more people are having troubles with this. Construct 2 is the biggest and most used Game Maker engine for non-programmers. I think I can even safely assume that out of 10 mobile games on the planet ( NOT created via native programming) 8 was done via Construct 2. Please help us :( /Radek
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