Hi, This may be related to Gampad support in Chrome for Android. Do you observe different results if you test the games in Chrome rather than Crosswalk?
Francesco From: Crosswalk-help <[email protected]> on behalf of iono <[email protected]> Date: Tuesday 13 September 2016 at 20:00 To: "[email protected]" <[email protected]> Subject: [Crosswalk-help] Regarding Crosswalk and Gamepad I am new to Crosswalk and I am developing a game using Construct 2 which could export the project to Cordova. Then, I could put the game into Crosswalk and play the game on my Android. My Construct 2 game supports gamepad, and this is the issue: While my HTML5 game could respond to gamepad input just fine on Desktop, I see that the game does not respond to D-Pad, LT, RT, R3 analog stick on Android. I have tested several gamepads on the game and also on http://html5gamepad.com/ and I see that all gamepads pretty much got identical issue. It seems that the Gamepad API does not fully support Android gamepads. Because of this, I think this is more of HTML5 issue on Android. Is it possible to make it so the HTML5 Cordova exported game could access the device's gamepad input? I see that a native gamepad app (such as GamepadTest from Play Store) could read all of the gamepad's inputs just fine. Is there anything that could be done here to remedy this issue on Crosswalk side? Regards, Iono --------------------------------------------------------------------- Intel Finland Oy Registered Address: PL 281, 00181 Helsinki Business Identity Code: 0357606 - 4 Domiciled in Helsinki This e-mail and any attachments may contain confidential material for the sole use of the intended recipient(s). Any review or distribution by others is strictly prohibited. If you are not the intended recipient, please contact the sender and delete all copies.
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