Hi,

This may be related to Gampad support in Chrome for Android. Do you observe 
different results if you test the games in Chrome rather than Crosswalk?

Francesco

From: Crosswalk-help <[email protected]> on 
behalf of iono <[email protected]>
Date: Tuesday 13 September 2016 at 20:00
To: "[email protected]" 
<[email protected]>
Subject: [Crosswalk-help] Regarding Crosswalk and Gamepad


I am new to Crosswalk and I am developing a game using Construct 2 which could 
export the project to Cordova. Then, I could put the game into Crosswalk and 
play the game on my Android. My Construct 2 game supports gamepad, and this is 
the issue:

While my HTML5 game could respond to gamepad input just fine on Desktop, I see 
that the game does not respond to D-Pad, LT, RT, R3 analog stick on Android. I 
have tested several gamepads on the game and also on http://html5gamepad.com/ 
and I see that all gamepads pretty much got identical issue. It seems that the 
Gamepad API does not fully support Android gamepads.

Because of this, I think this is more of HTML5 issue on Android. Is it possible 
to make it so the HTML5 Cordova exported game could access the device's gamepad 
input? I see that a native gamepad app (such as GamepadTest from Play Store) 
could read all of the gamepad's inputs just fine. Is there anything that could 
be done here to remedy this issue on Crosswalk side?

Regards,
Iono
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