I think this is normal. Even if you run a fps tests on a native android application, click the touch screen will slow down the fps(Except the CPU will increase its frequency). The kernel will spend time on handle touch screen interrupts. The key question is ,how slightly?
Regards, Xing From: Crosswalk-help [mailto:[email protected]] On Behalf Of opm Sent: Friday, November 11, 2016 4:18 PM To: crosswalk-help <[email protected]> Subject: [Crosswalk-help] FPS dropped when touch the screen Hi, I am new to Crosswalk and I am developing a tiny H5 game. The game runs smoothly with Crosswalk on my Android device except I touch the screen. The FPS is decreased slightly for some milliseconds at the time when canvas is touched. And then back to the normal level. Nothing is processed in my touch listener. That is to say no javascript code is executed during the touch procedure. So I am confused why the FPS is slowed down. Is there a method to solve it? Regards, Blublu
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