I think this is normal. Even if you run a fps tests on a native android 
application, click the touch screen will slow down the fps(Except the CPU will 
increase its frequency).
The kernel will spend time on handle touch screen interrupts. The key question 
is ,how slightly?

Regards,
Xing

From: Crosswalk-help 
[mailto:[email protected]] On Behalf Of opm
Sent: Friday, November 11, 2016 4:18 PM
To: crosswalk-help <[email protected]>
Subject: [Crosswalk-help] FPS dropped when touch the screen


Hi,

I am new to Crosswalk and I am developing a tiny H5 game. The game runs 
smoothly with Crosswalk
on my Android device except I touch the screen. The FPS is decreased slightly 
for some milliseconds
at the time when canvas is touched. And then back to the normal level. Nothing 
is processed in my touch listener. That is to say no javascript code is 
executed during the touch procedure.
So I am confused why the FPS is slowed down. Is there a method to solve it?

Regards,

Blublu
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