Hi Ahmed, Not sure which way you are using the audio in your game, please refer to:
https://crosswalk-project.org/jira/browse/XWALK-7307 AudioContext decodeAudioData() does not work on Crosswalk 19 upwards https://crosswalk-project.org/jira/browse/XWALK-6874 Audio Playback not working with --enable-unified-media-pipeline flag We’ve fixed some audio issues in Crosswalk 23 beta, please try: <preference name="xwalkVersion" value="org.xwalk:xwalk_core_library_beta:23+" /> BR Belem From: Crosswalk-help [mailto:crosswalk-help-boun...@lists.crosswalk-project.org] On Behalf Of Ahmed Abdelsamea Sent: Wednesday, January 4, 2017 8:49 AM To: crosswalk-help@lists.crosswalk-project.org Subject: [Crosswalk-help] sound is not playing on android only Hello Everyone, I am Ahmed Khalifa, an indie game developer. I am working on my game C-Square using Phaser but I have problems with compiling the android version using cordova with crosswalk plugin. I compiled my game using cordova and it is working fine but some devices were having performance issues so I decided using crosswalk now everything is super fast but no audio in the whole game. The game works perfectly on iOS. The sound files are mp3 files (32-bit float, Stereo, 44100Hz) here are the parameters using for crosswalk <plugin name="cordova-plugin-crosswalk-webview" spec="~2.2.0”> <variable name="XWALK_VERSION" value="22+" /> <variable name="XWALK_LITEVERSION" value="xwalk_core_library_canary:17+" /> <variable name="XWALK_MODE" value="embedded" /> <variable name="XWALK_MULTIPLEAPK" value="true" /> </plugin> <preference name="xwalkCommandLine" value="--ignore-gpu-blacklist" /> Any help is appreciated as I have been stuck in this problem for more than a week. Thanks Ahmed Khalifa
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