On 21.11.2005 23:53, Andrew Craig wrote:
> Good point.  Is there anybody that understands AttachCoreMesh?  I'm making 
> the 
> attempt now but is slow going filled with crashness goodies.

The most important tidbits are:

>   size_t attachIndex = meshes.InsertSorted (newMesh, &CompareMeshMesh);

This inserts "newMesh" into the meshes array. This needs to be reversed;
the proper index for your mesh in meshes can be obtained with
meshes.FindSortedKey() (same as in start of AttachCoreMesh()).

>   SetupRenderMeshTemplate (calMesh, attachIndex);

This basically just inserts an item into renderMeshTemplates; reverse
that as well. Conveniently, the index is the same as in the meshes array.

I think that should mostly be it.

-f.r.

Attachment: signature.asc
Description: OpenPGP digital signature

Reply via email to