Hello,

I have a few question about various aspects of CS/CEL :

1) Skybox questions
-------------------

I recently made a skybox based on the terrainf demo app. I want to make a
little space application modeling a solar system so I need quite a huge area
with
huge objects in it and a very little human sized shuttle.

The terrainf skybox is 1000x1000x1000 and can't be big enough for modeling my
solar system so I tried 2000x2000x2000 and 5000x5000x5000 just to check.
I couldn't see the 5000 sized skybox anymore. Textures are not displayed
anymore.
Is there a limit to a skybox size ? Could it be like 1 000 000 000 ?
Is there a limit on a CS sector's size ?
In a general way I'm trying to figure out how to model my little solar system
with huge planets, huge distance and tiny human sized shuttles ?
What unit I could use ? (like 1 CS unit csVector3( 1, 0, 0) representing 1
meter in my app or 1 km or anything ?)

2) CEL Zone question
--------------------

Is it possible to have a CEL zone placed entirely within another CEL zone ?
Like cube1 inside cube2. The first zone would be cube1 and the second would
be represented by the difference between cube2 and cube1.

3) CEL Joystick support
-----------------------

I read many posts about joystick support being broken. Is there a plan to
have it working again ? Or is it working ?

4) CEL XML Behaviour Layer
--------------------------

I read the CEL doc about that yesterday. I wondered if it is possible to
specify an entity within a world file with a behaviour only defined by a C++
class or has it to be an XML defined behaviour ?
Another one : If I understood the CEL API, XML behaviours can only call method
refered by "actions" listed in the API property class not all the class'
member functions, right ?

5) Blender2crystal
------------------

Finally, in blender2crystal exporter, is 1 unit in blender converted to 1 unit
in CS ?

Regards,
Stephane


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