Hello, I have a few question about various aspects of CS/CEL :
1) Skybox questions ------------------- I recently made a skybox based on the terrainf demo app. I want to make a little space application modeling a solar system so I need quite a huge area with huge objects in it and a very little human sized shuttle. The terrainf skybox is 1000x1000x1000 and can't be big enough for modeling my solar system so I tried 2000x2000x2000 and 5000x5000x5000 just to check. I couldn't see the 5000 sized skybox anymore. Textures are not displayed anymore. Is there a limit to a skybox size ? Could it be like 1 000 000 000 ? Is there a limit on a CS sector's size ? In a general way I'm trying to figure out how to model my little solar system with huge planets, huge distance and tiny human sized shuttles ? What unit I could use ? (like 1 CS unit csVector3( 1, 0, 0) representing 1 meter in my app or 1 km or anything ?) 2) CEL Zone question -------------------- Is it possible to have a CEL zone placed entirely within another CEL zone ? Like cube1 inside cube2. The first zone would be cube1 and the second would be represented by the difference between cube2 and cube1. 3) CEL Joystick support ----------------------- I read many posts about joystick support being broken. Is there a plan to have it working again ? Or is it working ? 4) CEL XML Behaviour Layer -------------------------- I read the CEL doc about that yesterday. I wondered if it is possible to specify an entity within a world file with a behaviour only defined by a C++ class or has it to be an XML defined behaviour ? Another one : If I understood the CEL API, XML behaviours can only call method refered by "actions" listed in the API property class not all the class' member functions, right ? 5) Blender2crystal ------------------ Finally, in blender2crystal exporter, is 1 unit in blender converted to 1 unit in CS ? Regards, Stephane ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
