On 01.05.2006 02:38, Graham wrote: > I am trying to wrap my head around using a tool like Blender and then > using its output with CS. I can compile CS, use it in a simple fashion > from MSVC7, and etc, but I really have no good concept of taking > something from a tool like Blender to the CS engine.
Generally, data goes from a modeller (in this case Blender) to an engine (in this case CS) by either converting or direct export. Conversion means that the input is either the file for model/scene you edited; the converter reads it and outputs a map readable by CS on the other end (the now-obsolete blend2cs program is such a converter). Direct export means that inside the modeller, a plugin or addon or similar takes the scene data (as provided by the tool) and outputs a map readable by CS. (The difference may appear superficial; indeed, the distinction is most noticeable on the implementation side, something you'll probably won't deal with.) Anyhow, the premier way to get stuff out of Blender into CS is the blender2crystal plugin. > Is there a really good, beginner, explanation and/or tutorial for this > process? Look here: http://community.crystalspace3d.org/ for tutorials. Also you can of course ask more questions on this ML or the IRC channel. -f.r.
signature.asc
Description: OpenPGP digital signature
