Hi, I have been trying for a while now to get a level that is textured perfectly fine in blender displaying correctly in CS.
Bad UV coordinates for polygons in this thing![node: library,meshfact(name=TerrainFact),params] I was told there are 2 remedies to the problem #1 make sure no doubles are present. #2 try moving some UVs slightly Heres the mesh: http://img221.imageshack.us/my.php?image=track8po.png Heres the proper texture in blender: http://img221.imageshack.us/my.php?image=track8po.png And how it looks in game: http://img204.imageshack.us/my.php?image=crystal0009nk.png http://img57.imageshack.us/my.php?image=crystal0014yv.png #2 is impractical (too many vertices), and for #1 there are no doubles. I find it strange though that the untextured parts are the track parts (where the faces are smaller in comparison to the faces for the rest of the mesh). This is disastrous, if I cannot texture the track. Any suggestions? Thanks. ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
