Hi,

I have been trying for a while now to get a level that is textured perfectly 
fine in blender displaying correctly in CS.

  Bad UV coordinates for polygons in this thing![node:
  library,meshfact(name=TerrainFact),params]                                    

I was told there are 2 remedies to the problem
#1 make sure no doubles are present.
#2 try moving some UVs slightly

Heres the mesh:
http://img221.imageshack.us/my.php?image=track8po.png

Heres the proper texture in blender:
http://img221.imageshack.us/my.php?image=track8po.png

And how it looks in game:
http://img204.imageshack.us/my.php?image=crystal0009nk.png
http://img57.imageshack.us/my.php?image=crystal0014yv.png

#2 is impractical (too many vertices), and for #1 there are no doubles. I find 
it strange though that the untextured parts are the track parts (where the 
faces are smaller in comparison to the faces for the rest of the mesh). This 
is disastrous, if I cannot texture the track.

Any suggestions? Thanks.


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