>From: "Eric Sunshine" <[EMAIL PROTECTED]>
>
>Add your suggestions to the existing To-Do item:
>
>http://sourceforge.net/tracker/?func=3Ddetail&aid=3D823451&group_id=3D649&a=
>tid=3D350649
[ ... ]
>There is such a list:
>http://sourceforge.net/tracker/?group_id=3D649&atid=3D350649
>Also see the list of bug reports:
>http://sourceforge.net/tracker/?group_id=3D649&atid=3D100649

Are the lists directly linked from the main webpages?

Could the lists and bugs be copied to one or two html files,
possibly automatically and periodically, and be placed to
the webpages and to CVS? The CVS would be a good place because
many other projects maintain TODO list at the main level of the
source tree.

What about a level editor? Can Blender provide all what is needed
in level editing? What it does not provide?

Have a look at
 http://niftools.sourceforge.net/obv_deer.jpg
and the rest of the site. Could the niflib be attached to CS?

I purchased Morrowind for 10 euros ($12) and it includes 7300 nif
models! That would make a great resource of test scenery if CS would
have nif reader. The successor Oblivion (released recently) does have
even more impressive models as shown in the above image.
One could write an impressive looking open source game provided
that each gamer has Oblivion installed. However, for trees and other
foliage Oblivion uses SpeedTree which is different from NIF system,
I suppose.

Juhana
-- 
  http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
  for developers of open source graphics software


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