static inline bool FindIntersection (const csCollisionPair& cd,
csVector3 line[2])
{
csVector3 tri1[3]; tri1[0]=cd.a1; tri1[1]=cd.b1; tri1[2]=cd.c1;
csVector3 tri2[3]; tri2[0]=cd.a2; tri2[1]=
cd.b2; tri2[2]=cd.c2;
csSegment3 isect;
bool coplanar, ret;
ret = csIntersect3::TriangleTriangle (tri1, tri2, isect, coplanar);
//here, when coplanar returns true, isect is not initialized!
line[0]=isect.Start ();
line[1]=isect.End ();
return ret;
}
