LOD is basically not implemented so using it will cause graphical errors (in
CS). The renderer can't draw less than the total number of vertices, since
it gets the number by saying range_start - range_end .   At least that is
what I see.



----- Original Message -----
From: "Genjix" <[EMAIL PROTECTED]>
To: "Piotr Obrzut" <[EMAIL PROTECTED]>; "CS developers and users list"
<crystal-main@lists.sourceforge.net>
Sent: Friday, October 06, 2006 4:42 AM
Subject: Re: [CsMain] 3ds max cal3d exporting


> Hello,
>
> I saw something a while back similar to this, but can't remember what it
is
> exactly... Have you tried adjusting the LOD?
>
> On Thursday 05 October 2006 20:41, Piotr Obrzut wrote:
> > hi,
> >
> >   I have problems with 3ds max cal3d model exporting. Our artist was
> >   trying many switches, but the results looked like this:
> >   http://www.ragecomm.com/obi/cal3d_bug.JPG
> >   http://www.ragecomm.com/obi/cal3d_bug2.JPG (after making max bones
> >   per vertex higher)
> >
> >   Anyone have experience with this exporter?
>
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