Hi again: Ok I understand better how FillEdge in bruteblock works. I understand now that the points are indices to the vertex of the terrain and that function makes 15 strips for the border of the blocks. When Halfres=1 that strip belongs to a block at different resolution than their neighbour.
Ok thats great... Now the doubt I have about it is why at the begin and at the end of the strip appear 3 times the same index and sometimes that index is like -4 or 19 for a block res = 3 (that as I understand must have only 16 vertex. Anyone could help me to understand this? Thanks ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
