Hi again:

Ok I understand better how FillEdge in bruteblock works. I understand now
that  the points are indices to the vertex of the terrain and that
function makes 15 strips for the border of the blocks. When Halfres=1 that
strip belongs to a block at different resolution than their neighbour.

Ok thats great... Now the doubt I have about it is why at the begin and at
the end of the strip appear 3 times the same index and sometimes that
index is like -4 or 19 for a block res = 3 (that as I understand must have
only 16 vertex.

Anyone could help me to understand this?

Thanks


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