Hi: I've been thinking in terrain plugin (the normal one, not the soc one) and I think I have made some optimizations...
1º I remove a few lines in FillEdge function, because i think that if we move the last call to this function before the 3º call and change this we could get less triangles to represent exactly the same terrain. I've looking it, with the bugplug, after made this change and it seems the same terrain. But this must be checked by someone else :) 2º My second change is about the split function. I think that if all the vertex of one block has the same height we could not split it. Why we need more resolution for that block if that block can be represented with the lowest detail?. So, in the split function I check if some points are in the same height we don't need to split it again. This idea need to be checked too because THERE IS STILL A PROBLEM (the joins with 3 lower lot levels produce holes over some terreain where the aproximation for 9 points to discover if it the block is plane or not is not enought). But I think that this could be a good idea... The modified file is attached... Oppinions, sugestions, help to solve the problems? :) Manolo Padron aka Manolopm on irc
terrain.patch
Description: Binary data
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