Hi everyone,

 

Is it possible to draw a spline-like line from one point in world space to
another, e.g., linking two mesh objects with a line that is visible from a
camera, and fixed in world coordinates, moving together with meshes?
iGraphics2D::DrawLine and iGraphics3D::DrawLine apparently draw lines over
the 2D canvases, and not on the world itself. In other words, I wanted to
visualize a ray cast from one point to another.

 

I guess that it would be possible to somehow manipulate volumetric genmesh
objects on the fly to obtain the desired result, but is there an easier way?

 

Thank you!

 

Best regards,

 

Mario Lapin.

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