res wrote: >> actually the same happened on first pure proctex implementation of the >> same concept, but i thought it was something i was doing wrong there >> (proctex implementation was more messy). Maybe somebody knows what might >> be wrong here? I have checked carefully with mng loader but i dont see >> any significant differences in logic. >> > > What are the dimensions of the video? If they're not PO2 that might > cause problems. >
Indeed, if the video is PO2 it is rendered, but i noticed the method of blitting from the texture handle is quite slower than changing the texture target (20 fps against 120 with a 256x256 video). Is this normal? Otherwise seems to me using the other method might help also the mng textures (which usually slow down scenes considerably). This might be depending on video card though, but the perfomance drop is pretty harsh to consider (note blitting from texture handle would be better for me as it might help with some r<->b switch). Pablo ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]