Best is to do:

childmesh->QuerySceneNode()->SetParent (parentmesh->QuerySceneNode());

Greetings,

On 1/27/07, Thomas Teufel <[EMAIL PROTECTED]> wrote:
> Hello!
>
> I have a big number of different mesh objects, which are loaded into the
> application from one xml file for each mesh.
> All of those mesh objects have to be moved identically at the same time.
> (e.g. alongside the same vector)
>
> I thought I could put all those iMeshObjects into one parental iMeshObject.
>
> I found this method: iMeshObject::PositionChild(iMeshObject* child,
> csTicks current_time)
> Is this the way i can do it?
>
> Or is there even a better way to go?
>
>
> Thanks a lot!
>
> Thomas
>
>
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