Hello,

How exactly are you trying to move the sprite objects? Using Crystal Space
C++ code or through 3DS Max?


On 1/31/07, Thomas Teufel <[EMAIL PROTECTED]> wrote:

Hello!

I have some kind of moving issue at some of my 3d sprites.
At various 3d sprites with each an individual shape some do move and
some don't.

They all were exported the exact same way out of 3ds max.
Also the loading command is the same.
Loading works! .. no Errors or something like that are displayed.
I can even see all of them with texture.

I move those sprites with a collider actor.

Is there something special one has to watch out at modeling a sprite?
(There for example is one that is just a very simply shaped cylinder and
it does not move.)

Or does anyone of you knows where the issue might be?


Thanks a lot!
Thomas





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