Hi there!

I want to steer a tire. ..
Therefor I need to rotate the tire (along the y-axis) absolutely, not
relatively as it is done with SetTransform() of the Movable of a
MeshWrapper object.

By using SetTransform(x), the rotation "x" is just added to the current
rotation of the object.
In this case if I steer right, so that the steering intensity is 1.0 the
tire's y-axis rotation will be increased by 1.0 every frame.

To get rid of this effect I tried the following:

// in order to revoce the rotation: take the rotation, invert it and
apply it on the object -> should result a rotation of zero
csReversibleTransform rot_OLD = meshObj->GetMovable()->GetTransform();
rot_OLD.RotateThis(csMatrix3(csYRotMatrix(-OLD_SteeringIntensity)));
meshObj->GetMovable()->SetTransform(rot_OLD);

// apply the new rotation on the object
csReversibleTransform rot_NEW = meshObj->GetMovable()->GetTransform();
rot_NEW.RotateThis(csMatrix3(csYRotMatrix(NEW_SteeringIntensity)));
meshObj->GetMovable()->SetTransform(rot_NEW);

But this somehow doesn't work well ..


Does anyone know an other way for absolutly rotating an object?


Greetings,
Thomas






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