Hello! I have a problem with my 2d graphics driver. I'm displaying a head up display with g2d which overlays the g3d-rendered objects.
Every thing works but the hud flickers. But I am writing text onto the hud every renderloop. Is it possible, that the g2d has a lower redraw rate than the g3d? Here is some according code I'm using for this: // initialises g3d and g2d csRef<iGraphics3D> g3d = csQueryRegistry<iGraphics3D>(GetObjectRegistry()); csRef<iGraphics2D> g2d = g3d->GetDriver2D(); g3d->BeginDraw(CSDRAW_2DGRAPHICS); // writes text onto the hud g2d->Write(font, 30, 30, fg, bg, "Test"); // finishes 2d drawing g2d->FinishDraw(); g2d->Print(0); Does anyone know about this issue? Greetings, Thomas ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]