On 01.12.2007 04:46, Patrick Ye wrote: > I figured out how to map texture to planes (it was really easy and I > was just careless before). However, there is something weird about how > the texture looks in CS. It seems that some pixels are missing, and > I'm wondering if I could ask you guys to have a look at the original > texture file and a screenshot of the texture mapped polygon and tell > me if I did something wrong?
Your texture does not have power of two dimensions. Graphics hardware (and thus in extension CS) really likes power of two dimensions; so CS resizes your image to have them. However, the resizer isn't exactly stellar (it uses nearest neighbour filtering), this is what uglifies you image. Solution: provide an image with power of two dimensions. -f.r.
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