Hi guys, After reading through the user's manual, it seems to me that you can only specify 1 set of uv coordinates for the vertices of a genmesh object. However, since uv coordinates are defined per face, this would be a problem if a vertex shared by multiple faces actually has multiple uv coordinates, and I believe such cases are not rare. It also seems that the thingmesh objects can support the multiple uvs per vertex pretty well, but the user's manual also says that it's obsolete and people should use genmesh instead.
I'm rather confused here. So, is it actually possible to specify uv coordinates for the vertices on a face-by-face basis? If so, would it be possible for you to provide an example file? Furthermore, I understand that thing meshes are obsolete, so does this mean that it won't be available in the future releases of CS? Thanks a lot. Patrick ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]