Hi infinity,

> Take a look at the manual where it talks about procedural textures.
> Also, my font example is the same, if you want to look at it. It draws an
> image onto another image which is then drawn on the walls.
> http://fadedearth.infinityanalog.com/project_tools/blendstylebmfont/blendsty
> lebmfont.zip

Suppose the canvas material is specified as part of a genmesh file,
wouldn't your code cause all the instances of the same genmesh factory
to be drawn with the same additional texture?

Thanks  a lot.

Patrick

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