Hi infinity, > Take a look at the manual where it talks about procedural textures. > Also, my font example is the same, if you want to look at it. It draws an > image onto another image which is then drawn on the walls. > http://fadedearth.infinityanalog.com/project_tools/blendstylebmfont/blendsty > lebmfont.zip
Suppose the canvas material is specified as part of a genmesh file, wouldn't your code cause all the instances of the same genmesh factory to be drawn with the same additional texture? Thanks a lot. Patrick ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]