The solution is usually to stay with power of two images. Scale them in a nice
imaging tool so that not much quality is lost.

Greetings,

On Jan 16, 2008 4:59 PM, infinity <[EMAIL PROTECTED]> wrote:
> so isn't there a solution? Does cegui or whatever gui is supported have the
> same properties and limitations?
>
>
>
>
> ----- Original Message -----
> From: "Jorrit Tyberghein" <[EMAIL PROTECTED]>
> To: "CS developers and users list" <crystal-main@lists.sourceforge.net>
> Sent: Wednesday, January 16, 2008 1:48 AM
> Subject: Re: [CsMain] non power of 2 for 2d
>
>
> > On Jan 16, 2008 2:06 AM, infinity <[EMAIL PROTECTED]> wrote:
> > > I just realized that using pixmaps that are non power of two are just
> > > rescaled and come out blurry, even with the TEXTURE_2D flag. Can't it
> just
> > > draw them at any dimensions with csSimplePixmap.Draw()? How do I get
> that to
> > > work correctly?
> >
> > The problem is that (without using NPOTS extension) 3D cards can only work
> > with power of two textures. And even 2D textures are drawn with the 3D
> card
> > since it is actually just using a regular 3D polygon to draw on.
> >
> > Greetings,
> >
> > >
> > >
> >
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