Tim Shannon wrote: > Disclaimer, I know nothing about mobile arm processors other than that > code needs to be compiled differently for them than an x86, but can > Crystal Space ever be compiled for an ARM processor in case anyone > wanted to use it for a mobile device, assuming that all the other > dependent packages are already available for an ARM processor.
Crystal Space is written in highly portable C++, so it can be compiled for many different processor types. There are a few optimized pieces of code written in assembly for certain processor types, but there is always fallback C++ code for these instances for when a desired processor type is not detected. Crystal Space has been audited and corrected to work well with 32- and 64-bit processors, as well as with little- and big-endian architectures. Note, however, that CS tends to be quite resource intensive, perhaps demanding too many resources (such as memory) for the typical ARM device to handle. -- ES ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]