No matter if you guys are successful or not, I highly suggest you give back
something to the community.  You mentioned that you were planning on using
Blender, so if you make changes to the existing blender export tools, or
develop your own, then share with the community that helped you get off the
ground in the first place.

Also pay attention to the license.  I know CS is LGPL, which allows you to
make changes to the code base that you don't have to open source, but I'm
not sure about the Blender2Crystal exporter.

Also I've enjoyed reading about the process for the Apricot game, and I'm
sure lots of other developers would be interested in reading a developer
diary during your game if you can get your team to start up a blog or
something.

Either way, best of luck.

On Feb 8, 2008 11:28 AM, Amir Taaki <[EMAIL PROTECTED]> wrote:

> I think Cinmay has the right idea already- just make something pretty
> looking.
> It doesn't matter too much how well it plays now.
>
> On Friday 08 Feb 2008, gaurav mehta wrote:
> > Hi,
> > I would suggest that make a detailed TDD and describe the tools pipeline
> in
> > it, how the art will be exported what will be the limitations of engine
> and
> > advantage. Generally its a good idea to make a test level asap and start
> > adding basic features in it, so that you get the confidence that
> > programming tasks are not mostly dependent on art work. And you can also
> > try making a single playable level asap.
> >
> > On 08/02/2008, Gerhard Just Olsen <[EMAIL PROTECTED]> wrote:
> > > Thanks
> > >
> > > We are making several documents and one of them is the GDD but we will
> > > not go
> > > in to grate details in it. I am more interested in using it as a tool
> to
> > > make
> > > sure that we have thought of everything. Our investors are not so
> > > interested
> > > in the details. It is my hope that some screen shots from our working
> > > prototype, together with some concept art and a realistic budget will
> > > convince them.
> > >
> > > On Thursday 07 February 2008 16:41:29 Chris Stratton wrote:
> > > > Hello,
> > > >
> > > > This my not be the answer you are looking for but in your case the
> > > > first thing you want to do (If you have not done it yet), is to
> create
> > > > a GDD (Game Design Document).  There are many links on this to give
> you
> > > > a
> > >
> > > general
> > >
> > > > idea as to what this document should be. I would definitely produce
> > > > that and then move on with estimates and details.
> > > >
> > > > Here's just one of many links about GDDs
> > > >
> > > > http://www.unstable.com/blog/?page_id=159
> > >
> > >
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