Looking through documentation I can't see how describing geometry in factory
files is done. Here's what I have,

  <library>
    <textures>
      <texture name="laser_blue">
        <file>textures/props_pickups_apricot</file>
      </texture>
    </textures>
    <materials>
      <material name="laser_blue"><texture>laser_blue</texture></material>
    </materials>
    <meshfact name="bluelaser">
      <plugin>crystalspace.mesh.loader.factory.sprite.2d</plugin>
      <params>
        <material>laser_blue</material>
        <v x="-1" y="0.5" />
        <v x="1" y="0.5" />
        <v x="1" y="-0.5" />
        <v x="-1" y="-0.5" />
        <uv u="0" v="0" />
        <uv u="1" v="0" />
        <uv u="1" v="1" />
        <uv u="0" v="1" />
        <lighting>no</lighting>
        <color red="1" green="1" blue="1" />
        <color red="1" green="1" blue="1" />
        <color red="1" green="1" blue="1" />
        <color red="1" green="1" blue="1" />
      </params>
      <ztest />
      <priority>transp</priority>
      <nohitbeam/>
    </meshfact>
  </library>

It errors with Unexpected token 'v'!

What's the correct way to make this camera facing billboard? Thanks
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