Looking through documentation I can't see how describing geometry in factory
files is done. Here's what I have,
<library>
<textures>
<texture name="laser_blue">
<file>textures/props_pickups_apricot</file>
</texture>
</textures>
<materials>
<material name="laser_blue"><texture>laser_blue</texture></material>
</materials>
<meshfact name="bluelaser">
<plugin>crystalspace.mesh.loader.factory.sprite.2d</plugin>
<params>
<material>laser_blue</material>
<v x="-1" y="0.5" />
<v x="1" y="0.5" />
<v x="1" y="-0.5" />
<v x="-1" y="-0.5" />
<uv u="0" v="0" />
<uv u="1" v="0" />
<uv u="1" v="1" />
<uv u="0" v="1" />
<lighting>no</lighting>
<color red="1" green="1" blue="1" />
<color red="1" green="1" blue="1" />
<color red="1" green="1" blue="1" />
<color red="1" green="1" blue="1" />
</params>
<ztest />
<priority>transp</priority>
<nohitbeam/>
</meshfact>
</library>
It errors with Unexpected token 'v'!
What's the correct way to make this camera facing billboard? Thanks
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